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MADARA “DESTRUCTION” NARUTO SHIPPUDEN MANETTE – Wireless with 4 programmable paddles, PC/SWITCH™ compatible.

99,99 

  • 2.4GHz wireless connection via USB dongle
  • 4 action buttons + 2 joysticks
  • 4 programmable rear paddles
  • Dual vibration
  • 3.5mm audio jack

System requirements:

  • Windows 10/11 PC with USB Type A port.
  • Nintendo Switch™ or Switch™ OLED with dock (Switch™ Lite requires adapter not supplied – see dedicated FAQ for more info)

Description

Bring to life the power that changed history with the controller by Lexip x Tsume.

The key element of this cult scene takes shape in an ultra-detailed sculpture extending across the entire front of the controller.

The ergonomics of the Lexip x Tsume controllers have been recognized as “the best in the industry” by the German Design Awards, easy to use for large and small hands alike, and incorporating additional programmable paddles on the rear.

The Lexip x Tsume limited series equips the Pixminds Valiant team, French Valorant champions and world No. 3 on Fortnite.

 

Contents: Controller, Certificate of authenticity, Creators’ word, 1-meter charging cable, 2.4GHz USB receiver key, Documentation

Additional information

Colors

SASUKE, KAKASHI, MADARA

Connectivity

wireless

Platforms

Nintendo Switch, Nintendo Switch OLED, PC

Applications

Gaming

Licence

Naruto Shippuden

Downloads

Note:

TSXLXGC0001 - TSXLXGC0002 - TSXLXGC0003 - Notice Naruto Shippuden Controller

FAQs

Technical support for controllers (5)

The M1, M2, M3 and M4 paddles on the back of the controller are programmable to perform the same functions as the action buttons.
They can remap a maximum of 14 buttons.

The M1 palette has the default function of button 1
The M2 palette defaults to the function of button 3.
The M3 palette defaults to the function of button 4.
The M4 palette defaults to the function of button 2.

There are 2 pallet setting modes:

A Remapping mode: 1 or more buttons can be set on 1 palette

Mode B Macro: function sequences of several buttons can be set on 1 palette.

MODE A: REMAPPING
Example of operation on M1 pallet

  1. First press and hold the M1 paddle, then press Share. The turbo LED lights up, indicating programming mode.
  2. Hold down the buttons you wish to map, for example L1 and R2
  3. Press M1 again to confirm the setting, the turbo LED goes out, the setting has been successfully completed. Now if you press the M1 palette, it will have the L1 and R2 functions you have chosen.
  4. Each palette can replace one or more of the following buttons: button 1, button 2, button 3, button 4, L1, L2, R1, R2, right joystick, left joystick, directional cross (up/down/right/left buttons).
    In some games, buttons are already programmed to perform several functions.
  5. Save settings: once you’ve set a palette, it retains the function(s) you’ve set.
  6. Instructions for setting up the other palettes are identical to those above.

MODE B: MACRO

Example of operation on the M1 pallet

  1. First press and hold the M1 paddle, then press Option. The turbo LED lights up, indicating programming mode.
  2. Press any button you wish to set to macro mode, e.g. L1 and R2
  3. Press M1 again to confirm setting; the turbo LED goes out, setting has been successfully completed. Now, if you press the M1 palette, the actions of the L1 and R3 buttons will follow in the order in which you pressed the relevant buttons (if you pressed the L1 button first, then the R2 button, the actions of each of these buttons will follow in this order: L1 action then R2 action).
  4. Each palette can replace one or more of the following buttons: button 1, button 2, button 3, button 4, L1, L2, R1, R2, right joystick, left joystick, directional cross (up/down/right/left buttons).
    In some games, buttons are already programmed to perform several actions.
  5. Save settings: once a palette has been set up, it retains the action sequence(s) set.
  6. Instructions for setting up the other palettes are identical to those above.

Connect the console to its dock. Plug the receiver into one of the USB ports on the side of the dock. The receiver will flash rapidly in synchro mode.

Switch on the controller using the central button. Keep pressed until the controller goes into synchronization mode. After a few seconds, the LEDs on the controller will remain lit: your controller is connected.

Please note that :

  • buttons A and B, X and Y are interchanged: A replaces B, B replaces A etc.
  • motion detection is not implemented in the controller: shaking is not taken into account, etc.
  • the jack output also counts as a microphone input: if you connect a headset to it, applications that support USB microphones will see it as one of them.
  • the “screen capture” button is missing. Games requiring this feature are therefore not compatible.

The receiver and controller may occasionally go out of sync. To synchronize them, plug the receiver into your device and insert a thin pin (e.g. an unfolded paper clip) into the small hole on the side: you’ll feel a little “click” and, after a few seconds, the LED will start flashing rapidly.

Switch on the controller using the central button, but only release it when the LED strip is flashing rapidly.

After a few seconds, the LEDs on the controller and receiver stop flashing: they are now synchronized and you can use them as normal.

No, you’ll have to wake up your Switch™ first and then connect your controller.

Plug the receiver into your PC’s USB port. The LED at its end starts flashing slowly.

Switch on the controller using the central button. The LED bar flashes slowly.

When receiver and controller synchronize, their LEDs remain lit.

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